GoG GO#1 Server crashes

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GoG GO#1 Server crashes 6 years ago by less 3 45
less Friend  •  Trainee  •  Posts: 37
There has been a recent trend on the server where it crashes specifically on _go (sometimes on others aswell), many times it would come back up and stay stable for a short period of time.

Last time it didn't come back, while the host was still up. Unfortunely I have no client logs, would be suprised if there was no server side logging.

Also a suggestion, don't put _go as the default starting map on the server since it is not a favored map.

This thread has been closed!
less Friend  •  Trainee  •  Posts: 37
Bump! To this day this issue is still around, host machine up but something wrong with the server client.
less Friend  •  Trainee  •  Posts: 37
Around this time (16:30 08-03-2019) the server had the same crashes, my console log doesn't show anything interesting:

Requesting full game update (connection problem)...

Server connection timed out.
ClientModeCSNormal::OnEvent  OnEngineDisconnectReason {
    reason Connection to server timed out.
  }


Maybe someone could take a look at the server logs and see what's going on?
vinkelkrigeren User  •  Elite  •  Posts: 245
im happy this is being adressed, as its a huge problem in my opinion. but i also know that a fix is being worked on, but it will take time. regarding the default starting map, i agree 100% , the server tends to dry out from 24 players to 5-10 players  when this get chosen ( mainly because ppl just push nr 1 no matter what map it is ), i would suggest putting the classic 7k ( aim_deagle7k_gog ) as the default map 

and just a site note even tho i have made a entire topic about this recently
New maps please, removing bouth ace and _go would be a smart call and add in some others, maybe more than 2 in order to keep it interesting for the long time players and also the new comers 

Thread Information

Category name: Bug reports
Category description: Website / servers bugs

Thread status: Closed