New bhop maps

Thread Replies Views
New bhop maps 8 years ago by Christer 2 29
Christer User  •  Rookie  •  Posts: 10
Hello GoG!

I just started making maps, and want to share them with you.
I have 3 maps so far, and more will come :)

kz_purple_mini
bhop_green_lights
bhop_molecule

Click here to download

If theres any bugs with the maps you can either post here or send me a pm.

Thanks
Sicarius

This thread has been closed!
Christer User  •  Rookie  •  Posts: 10
shard #NoDaysOffHey,
I took a look at your maps and they look quite okay. I dont really know or care about the playability of the map as I rarely play bhop. So im just gonna comment on the mapping of the maps.

First of ... Do me a favour and start using the nodraw texture as well as using func_details. Both improve performance of maps. While it doesnt really matter with maps as small as yours if you ever create a bigger map it would be a problem. Btw. compile time will be greatly reduced if you create func_details and hopefully hint/skip  properly. (There are good videos from Tophattwaffle about performance optimization. He did a recent hammer tutorial series for ecs you might wanna check that out. At least the optimization bits.

Anyway, you forgot to add a trigger_teleport + point_teleport/info_teleport_destination in the third stage of bhop_green_lights. Otherwise I dont really saw a problem when I played the map. Ive only taken a really quick look though.

No problems for either of the other maps. At least none that I found beside prob. nodraw func_detail

My single comment on the playability of the maps is that they are too short for my liking and I dont like being able to jump twice on the same plate but thats just my opinion.
Thanks!

I will check out these Tophattwaffle videos, and take a look at bhop_green_lights :)
shard User  •  Elite  •  Posts: 224
Hey,
I took a look at your maps and they look quite okay. I dont really know or care about the playability of the map as I rarely play bhop. So im just gonna comment on the mapping of the maps.

First of ... Do me a favour and start using the nodraw texture as well as using func_details. Both improve performance of maps. While it doesnt really matter with maps as small as yours if you ever create a bigger map it would be a problem. Btw. compile time will be greatly reduced if you create func_details and hopefully hint/skip  properly. (There are good videos from Tophattwaffle about performance optimization. He did a recent hammer tutorial series for ecs you might wanna check that out. At least the optimization bits.

Anyway, you forgot to add a trigger_teleport + point_teleport/info_teleport_destination in the third stage of bhop_green_lights. Otherwise I dont really saw a problem when I played the map. Ive only taken a really quick look though.

No problems for either of the other maps. At least none that I found beside prob. nodraw func_detail

My only comment on the playability of the maps is that they are too short for my liking and I dont like being able to jump twice on the same plate but thats just my opinion.

Thread Information

Category name: General
Category description: Anything other

Thread status: Closed